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Written by Kim Smith
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Thursday, 05 June 2008 09:01 |
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We need to raise the bar on SL event production. There, I've said it. These days, the SL business, institutional and grassroots communities are kicking out a plethora of events with potentially broad appeal. Serious stuff is being discussed. Serious presenters and audiences are assembling, inworld, on a daily basis (many of them new to the environment). So we need to start setting appropriately-serious standards. To this end, here are ten things we need to STOP doing, if we genuinely care about audience and experience: - Don’t plan text-only events. Yes, text is the lingua-franca of SL, and using it sidesteps ALL sorts of issues. Text is part of the platform. It's free. It's not complicated. It provides back-channels and side-channels for orderly comment. And everyone can use it. And that's GREAT! Text should be a part of every virtual world production. (In fact, regardless of what you do with audio and video, text will always be there -- people use it by preference, and you should never try to limit that ... to do so kills one band of immersion and participation.) HOWEVER … SL Voice and other approaches to audio, even given their technical complexity and expense, provide a better audience experience, elevate planned content to more dignified delivery, and enable more fluent transmission of ideas.
- Don’t assume casual seating is for everyone. Keep in mind that people immerse themselves in their avatars, and resent the imposition of seating postures they may consider undignified, inappropriate, or uncool.
- Don’t build viewing obstructions into your program -- in particular, don't use slides that take more than 10 seconds to resolve. The ability to view presentations in PowerPoint or video streamed into the virtual world is important to inexperienced Second Life event attendees as well as seasoned veterans. DO hand out notecards with concise instructions on how to use the camera and media controls for best viewing. Ensure instructional signage appropriate to the event is easy to see and obvious for those new to Second Life. Provide assistance before and during the event as needed.
- Unwieldy space is not okay. DON’T cram your event space with furnishings and objects that impede avatar movement to seating. DO ensure your seating provides a view for every person. Consider avatar movement in your event space.
- Don’t use Robert’s Rules of Order. Virtual world events have evolved in a very exciting and collaborative mold that generally abhors the "Producer to Consumer" and "hold questions for the end" paradigms common to academia and formal conferences of the old school. All events in SL to evolve rapidly into conversations. This is a good thing, and most good presenters adapt very quickly to the more collegial SL format. (See 6, below, re. speaker prep).
- Don’t ignore speaker preparation. Rehearse with your speaker(s) at least a day before the event using the same technology you’ll use DURING the event. Ensure your speaker will be using the same computer, same network, same environment as that of the rehearsal. It’s amazing the differences and problems that can be encountered just by switching to or from a laptop, for example. DON’T overlook the type of telephone, quality of conference bridge and speaker familiarity with how slides will be advanced or media will be shown.
- Don’t assume media and Second Life work together. DO check the PowerPoint presentations for content at least a week before your event. Ensure it contains no animation or video because they don’t convert to JPGs (note that JPGs are used in Second Life for PowerPoint). Give the presenter time to make changes if necessary. Check them again when you receive them.
- Don’t overlook concierge or security staff. If you choose to hire either for your event, make sure they understand the rules of engagement with your audience. Review your rules with them and give them a notecard with the rules clearly spelled out. DON’T assume they know that some of your guests will be new to Second Life. It can be a dreadful experience for those new to virtual worlds to be confronted by an avatar in uniform and interrogated to determine if they might be a griefer. This is an excellent way to lose a community member.
- Don’t start late. Starting late ensures you have a restless and moody audience. Require speakers to be on-site or on the audio bridge 10-15 minutes before the start of their session whenever possible.
- Don’t send your audience away. There's nothing wrong with simulcasting to the web, but don't use weird proprietary systems that impose their own availability and ease-of-use issues on web attendees or your in-world audience. Keep in mind we’re discussing simulcast too. The presentation should be taking place in-world. If it’s not, why do it in a virtual world to start with?
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Last Updated ( Friday, 06 June 2008 21:11 )
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I am not quite sure what you mean by "weird proprietary systems, etc."...but I do have an answer to your last question. You ask "The presentation should be taking place in-world. If it’s not, why do it in a virtual world to start with?" One answer is that virtual worlds allow the audience to communicate with one another and with the speakers--even if all are in different worlds. They provide excellent opportunities for serendipitous introductions and networking, and active backchat and crosschat. After the event, people can follow up by visiting inworld locations pertinent to the topic of the event.
All of these are advantages over pure webcasts.
Keep in mind also that giant 4-sim amphitheatres that supposedly seat 200 usually have fairly serious quirks, and it is hard to get the social benefits in such large groups. By encouraging Metanomics fans to go to event partners, they can form intimate and meaningful groups of 20-50 each, and still communicate with the larger audience through group-based and web-based chat channels.
Rob Bloomfield/Beyers Sellers
p.s. Metanomics starts up again on June 23rd, Noon SLT.
I'd bump (5) up to first - I think the absolute top priority in running a virtual world event is to understand that it is *not* an atomic world event, and that importing atomic-world conventions will engender a lot of ill-will and defeat the purpose of holding a virtual-world event in the first place.
An important caveat to (1) is that it's *much* easier to hold a bad Voice event than a bad text event - and, if in doubt, hold a good text event instead.
I've rarely been to a Voice event where technical/etiquette problems didn't take up as much time as the speaker - from bad conditions on the speaker's side to audience members with their microphones on. For people without a lot of virtual worlds experience and a very good tech team, KISS should dictate text-only events.
We've taken (2) and (4) to heart, and are using your post as a prod to redo the seating in our Salon facility to offer more and clearly identified seating options, clear traffic flows and clear lines of sight. Thank you!
Now to find some good seating poses for the armchairs on stage...
What's resulted, however, is the requirement that we post ahead of time what type of technology for communication will be used at each event (given the fact that no matter how well you plan circumstances sometimes require a last minute change--beyond our control). We've also found it best to have a number of technologies in place to accommodate multiple types of preferences generally driven by their own PCs, firewalls or other special situation.
Your other best practices are wonderful Thank you so much for adding to this (and yes I remember reading this from you some time ago and I thought it was well thought out and well written. Thank you again.